HDRIbase Vol. 2 is available in 3 different versions. The HDRIbase texture CD-ROM enables the user to do a very quick and realistic ligthing setup for 3D-scenes. No more trouble with hours of tweaking to get a realistic lighting, just open a HDRI/EXR and render it with your preferred application (the application must be able to support the .hdr-format). Most 3D-applications are able to deal with HDRIs natively or by assistance of a plug-in. And the HDR images on these CD-ROMs are able to do even more. Being real 360°/360° hemispherical panoramas without any disturbing elements (e.g. camera/photographer), the operator is able to use them as high-end source of reflection for his/her renderings. This means that you can turn your background freely and multi-directionally in order to receive the most suiting viewing angle for your scenes. No more distortions from the backside of a mirror ball, no camera or photographer inside the reflection of your architectural presentations. - 40 different locations (*.hdr+*.jpg) - Images in 3000x1500 pixels - color and monochrome version of each location (-> 80 HDR images) - all images are full spherical panoramas - no disturbing elements (camera, photographer, etc.) - Easy to use database-interface - contains HDR and LDR version Additionally, you can define the saturation of your HDRI/EXR by combining the color version with the monochrome version of each HDRI/EXR in your shader editor (e.g. via the mix-map type in 3dsmax; each HDRI/EXR is available as color and monochrome version on the CD-ROM). Thereby you can achieve an infinite number of lighting situations by only a view mouse-clicks. Ever asked yourself why your reflections - especially when motion-blurred ? look dull? Notice the sharp and well-defined reflections when using a HDR image as source of reflection. Without any effort the quality of your results will be improved significantly. Your client needs two different lightings for tomorrow?s presentation? No problem, just use two different HDRIs which meet your needs, and render straight away. The HDR images are presented in a hemispherical format (latitude / longitude / p-sphere map) so that you can use them easily as environment background or as mapping on a surrounding sphere. Thus it is possible to use them in nearly every 3D-application which is able to deal with the .hdr-format.
|